第二学期过半的一些感想
一眨眼已经过去了一个半学期,不得不感慨时间过得如此之快。在这一个半学期的学习和探索中,我对未来的方向也有了一点初步的规划。当然,这些规划能否实现,最终还是基于自己的付出,否则一切目标都是空中楼阁。
如题,我编写了一个简单的C++程序,即一个简单扫雷游戏的实现。
游戏具有以下特点:
bfs
实现了连锁挖开地块,即点开一个无雷地块时,会连锁挖开其周围所有相邻的无雷地块,直到地块周围出现雷为止。Foreword
During last term’s study, I found that all of my studies were focused on theories and abstract concepts. What I lacked was practical experience, such as working on a concrete project. Thus, I wanna make a new game. I’m an avid rhythm game player. tbh, It’s really cool to make a rhythm game by myself. After looking up references and websites, I decided to create a traditional 4K rhythm game based on Unity
, a game engine including abundant functions and frameworks. Therefore, it’s essential for me to study C#
as an important programming language.